package specificGameObject;

import component.Layer;
import vector.Vector2;

public class MiddleGold extends DraggableObject
{
	public MiddleGold(Vector2 _position)
	{
		super(_position);
		addSpriteRenderer("Image/gold.png",new Vector2(100,100),0);
		addBoxCollider(new Vector2(20,20),new Vector2(60,60), Layer.DragbleObject,Layer.Claw);
		price = 200;
		dragSpeed = 250;
	}
}
